HARSHAL.HUD
Unity & 3D Interactive Developer

Harshal JagtapCrafting Immersive 3D Worlds & Games

Specializing in mobile physics-driven systems, tactical flight combat AI, and procedural puzzle mechanics. Expert in pipeline automation from Blender to Unity and high-fidelity graphics optimization.

LocationAhmedabad, India
CredentialsB.Tech CSE (8.7 CGPA)
SpecialtyUnity & C# Scripting
OBJ_DETECTION: ONGRID_LOC: [AHD-IND]
Harshal Jagtap Profile

Skills & Interactive Tech Matrix

Hover over skills. Active credentials expand and glow based on your chosen mode.

Game Engines & 3D

8 technical skills
Unity 3DExpert
C#Expert
URPAdvanced
BlenderIntermediate
HLSL ShadersIntermediate
DOTweenAdvanced
Dreamteck SplinesAdvanced
Object PoolingExpert
CORE_DOMAINACTIVE_SECTOR

AI & LLM Automation

7 technical skills
n8n
OpenAI APIs
Gemini
RAG Architecture
Vector DBs
RASA
Cloudflare Tunnels

Backend & DevOps

8 technical skills
PythonAdvanced
FastAPIAdvanced
DockerAdvanced
Azure FunctionsAdvanced
REST APIsExpert
PostgreSQLAdvanced
MongoDBIntermediate
GitExpert

Work History & Projects

A chronological timeline of my professional work experience.

Unity Developer

LemonLogic Interactive
Jan 2025 – Mar 2026

Sky Vanguard 3D (3D Aerial Combat – Unity URP)

  • Engineered a responsive flight control system and a modular, extensible weapon framework handling Homing Missiles, Free-fall Bombs, and Defensive Flares.
  • Programmed tactical dogfight combat AI behaviors using Unity AI Navigation and Dreamteck Splines for aerial and ground target routines.
  • Optimized mobile frame rates by implementing memory-efficient Object Pooling systems and custom lightweight URP post-processing shaders (volumetric fog, motion blur).

Sorting3DGame (3D Casual Puzzle – Unity)

  • Authored core 'Bead Sort' touch interaction mechanics using DOTween to deliver high-performance gameplay feedback and tactile animations.
  • Architected a scalable chapter progression system featuring procedural challenge generation and a dynamic shop/currency economy.
  • Integrated Unity LevelPlay for ad monetization and engineered custom PerformanceManager to log player accuracy and level completion efficiency.
  • Developed an intelligent hint generation algorithm and pathfinding-based 'Undo' stack mechanism to improve retention.

Machine Learning Intern

Dev Information Technology
Jan 2024 – June 2024

Conversational AI & Predictive Analytics

  • Improved NLP data extraction accuracy by 30% by developing and deploying RASA-based conversational AI integrations for mobile applications.
  • Migrated FastAPI backend services to Azure Functions, optimizing serverless scalability and resource availability.
  • Built predictive neural network models using TensorFlow/Keras to process operational datasets, visualizing system telemetry via Power BI dashboards.

Featured Projects

Sky Vanguard 3D
3D Aerial Combat Game

Sky Vanguard 3D

Engineered a responsive flight control system with modular weapon systems (homing missiles, free-fall bombs, flares), custom tactical dogfight AI, and mobile frame-rate optimization.

40% Draw Call Reduction
Unity 3DC#URPMobile PhysicsObject PoolingSplines AI
LAUNCH MISSION
Donut Sort - 3D Casual Game
Published Google Play Game

Donut Sort - 3D Casual Game

Designed and published a complete hyper-casual 3D puzzle game. Developed core gameplay logic, virtual economy, level editor, inventory system, and mediated ad networks.

50+ Levels
Unity 3DC#Level EditorEconomy SystemAd MediationBlender
PLAY GAME
3D CONFIG_PIPELINE
RENDER_MODE: URP_MOBILE
Interactive Machine Simulation

3D Industrial Configurator

Created a real-time interactive 3D simulation for packaging machinery (tube/jar fillers). Built optimized CAD-to-lowpoly asset pipeline and mobile pinch/rotate cameras.

1:1 Interactive CAD Simulation
Unity 3DBlenderC# ScriptingTouch ControlsScriptableObjects
LAUNCH DEMO
Sorting3DGame
3D Puzzle & UX Mechanics

Sorting3DGame

Developed tactile 'Bead Sort' physics touch mechanics using DOTween. Created chapter progress tracking, procedural levels hint solver, and undo-history stack.

Zero-latency Physics Mechanics
UnityC#DOTweenHint AlgorithmUndo StackLevelPlay Ads
PLAY PUZZLE

Download Resume Center

Access specialized versions of my CV tailored to each of my technical domains.

GAME_SPECIFIC

Unity & 3D Interactive CV

Targeting: Game Engine Architecture, Gameplay Systems, VR/AR, Graphics URP Optimization.

  • Proficient in C# Scripting & URP Graphics
  • Physics-driven Flight & Aerodynamics Logic
  • Level Editor Tool Development in Unity
  • Mediated Ad Integration (Unity LevelPlay)
  • Blender low-poly modeling & optimization
DOWNLOAD GAME DEV RESUME
AI_SPECIFIC

AI Automation & Backend CV

Targeting: Workflow Orchestration, ML Internships, RAG Integrations, FastAPI Microservices.

  • Orchestration workflows (n8n, Webhooks)
  • RAG Architecture & LLM API Integrations
  • Serverless Azure Functions & REST APIs
  • Docker containerization & secure tunnels
  • FastAPI & Python backend microservices
DOWNLOAD AI AUTOMATION RESUME

Ready to launch your next project?

I'm currently open to freelance opportunities, contract roles, and full-time employment. Whether you have a complex game system to architect or a workflow process to automate, let's talk!

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