Harshal JagtapCrafting Immersive 3D Worlds & Games
Specializing in mobile physics-driven systems, tactical flight combat AI, and procedural puzzle mechanics. Expert in pipeline automation from Blender to Unity and high-fidelity graphics optimization.

Skills & Interactive Tech Matrix
Hover over skills. Active credentials expand and glow based on your chosen mode.
Game Engines & 3D
8 technical skillsAI & LLM Automation
7 technical skillsBackend & DevOps
8 technical skillsWork History & Projects
A chronological timeline of my professional work experience.
Unity Developer
Sky Vanguard 3D (3D Aerial Combat – Unity URP)
- ■Engineered a responsive flight control system and a modular, extensible weapon framework handling Homing Missiles, Free-fall Bombs, and Defensive Flares.
- ■Programmed tactical dogfight combat AI behaviors using Unity AI Navigation and Dreamteck Splines for aerial and ground target routines.
- ■Optimized mobile frame rates by implementing memory-efficient Object Pooling systems and custom lightweight URP post-processing shaders (volumetric fog, motion blur).
Sorting3DGame (3D Casual Puzzle – Unity)
- ■Authored core 'Bead Sort' touch interaction mechanics using DOTween to deliver high-performance gameplay feedback and tactile animations.
- ■Architected a scalable chapter progression system featuring procedural challenge generation and a dynamic shop/currency economy.
- ■Integrated Unity LevelPlay for ad monetization and engineered custom PerformanceManager to log player accuracy and level completion efficiency.
- ■Developed an intelligent hint generation algorithm and pathfinding-based 'Undo' stack mechanism to improve retention.
Machine Learning Intern
Conversational AI & Predictive Analytics
- ■Improved NLP data extraction accuracy by 30% by developing and deploying RASA-based conversational AI integrations for mobile applications.
- ■Migrated FastAPI backend services to Azure Functions, optimizing serverless scalability and resource availability.
- ■Built predictive neural network models using TensorFlow/Keras to process operational datasets, visualizing system telemetry via Power BI dashboards.
Featured Projects
Sky Vanguard 3D
Engineered a responsive flight control system with modular weapon systems (homing missiles, free-fall bombs, flares), custom tactical dogfight AI, and mobile frame-rate optimization.
Donut Sort - 3D Casual Game
Designed and published a complete hyper-casual 3D puzzle game. Developed core gameplay logic, virtual economy, level editor, inventory system, and mediated ad networks.
3D Industrial Configurator
Created a real-time interactive 3D simulation for packaging machinery (tube/jar fillers). Built optimized CAD-to-lowpoly asset pipeline and mobile pinch/rotate cameras.
Sorting3DGame
Developed tactile 'Bead Sort' physics touch mechanics using DOTween. Created chapter progress tracking, procedural levels hint solver, and undo-history stack.
Download Resume Center
Access specialized versions of my CV tailored to each of my technical domains.
Unity & 3D Interactive CV
Targeting: Game Engine Architecture, Gameplay Systems, VR/AR, Graphics URP Optimization.
- Proficient in C# Scripting & URP Graphics
- Physics-driven Flight & Aerodynamics Logic
- Level Editor Tool Development in Unity
- Mediated Ad Integration (Unity LevelPlay)
- Blender low-poly modeling & optimization
AI Automation & Backend CV
Targeting: Workflow Orchestration, ML Internships, RAG Integrations, FastAPI Microservices.
- Orchestration workflows (n8n, Webhooks)
- RAG Architecture & LLM API Integrations
- Serverless Azure Functions & REST APIs
- Docker containerization & secure tunnels
- FastAPI & Python backend microservices
Ready to launch your next project?
I'm currently open to freelance opportunities, contract roles, and full-time employment. Whether you have a complex game system to architect or a workflow process to automate, let's talk!